
- LOVERSLAB FALLOUT 4 PIERCINGS MOD
- LOVERSLAB FALLOUT 4 PIERCINGS UPGRADE
- LOVERSLAB FALLOUT 4 PIERCINGS MODS
LOVERSLAB FALLOUT 4 PIERCINGS MOD
This mod included new meshes and material files to enable new features.
You will need the original mod for the texture files. Version 1.03 Enhancements made to Hive17's original mod: ()
You must select options for Helmets to appear properly. LOVERSLAB FALLOUT 4 PIERCINGS UPGRADE
Armor and upgrade tweaks for remaining armors.Settings seem a little too opaque for my tastes. Including addition of alternative colors for Male Quarian. Reinstate visor color swapping for all armors.Rank 4 upgrade offers higher protections.Raised radiation resistance from the original 150 > 250.Support for Railroad Ballistic weave, on original QSS.Male Quarian armor has clipping, as it is already pretty armored. Legs not included how would a Quarian fit human pants? armor slots relaxed some, to allow for additional accessories. Support for Torso and Arm, "Over armors".
LOVERSLAB FALLOUT 4 PIERCINGS MODS
Support for default vault suit lining mods (lead lined, etc.) on original QSS.
Gets close to the original shape, but is not exactly the same You will need to build your preferred presets with Bodyslide.
CBBE (Uni-boob) Bodyslide support for all female armors. translucency is dependent on lighting conditions, only under strong light will you see your characters face. Default color visor for this version. I have also aimed to generally make the maximum capability of the armor higher, to support difficult modded survival gameplay. This is an intermediate version while I work on getting some more features working. Console modding permission This mod won't work on consoles or would not be acceptable on according to their rulesīuilt upon Version 1.2 of Quarian Space Suit, with some additional help for further enhanced features: (). Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets. Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms. Asset use permission You must get permission from me before you are allowed to use any of the assets in this file. Conversion permission You are not allowed to convert this file to work on other games under any circumstances. Modification permission You must get permission from me before you are allowed to modify my files to improve it. Upload permission You are not allowed to upload this file to other sites under any circumstances. You will need to seek permission from these authors before you can use their assets Other user's assets Some assets in this file belong to other authors. That's very true, there's less cavitation and tissue damage due to AP ammunition, but the point is not so much to use AP to kill squishy targets (hence why the damage is lower), but rather to punch through the armor that is encasing the squishy stuff, theoretically the act of puncturing the armor and the subsequent combination of flattening/expansion of the round as well as it's severe loss of speed imparts similar damage as a regular round AFTER the armor (hence why it tears through armored enemies very well. The main difference in case above, the exit wound may only be 4 inches vs 8 inches. That is a highly dumbed down version, close enough. Of course, depending on where you are hit, you are just as dead or messed upĪs if a bullet that properly expands in the body cavity had hit you too. Not in armor anyway, the bullet never expands and just zooms thru you. Originally posted by Uzi OTG:Oddly enough, if in real life you are shot with armor piercing 308, assuming you are